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141. [Issue] Removal of 30-day and 90-day time cards - in Assembly Hall [original thread]
Edited by: xena zena on 24/05/2008 07:14:13 Originally by: LeGlt There are better things than choice - streamlining systems to make them more efficient and better for all. Sometimes less is more! To give you an exmaple, there are only...
- by xena zena - at 2008.05.24 07:06:00
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142. Learning Skills - in Assembly Hall [original thread]
I agree, your not learning to learn, your learning to learn more efficiently. You can learn in your dumb initial state, or you can get smarter and learn faster. :P
- by xena zena - at 2008.05.24 04:18:00
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143. [ISSUE] Destroyable (partially) 0.0 outposts. - in Assembly Hall [original thread]
The idea is based off of this excellent post: http://oldforums.eveonline.com/?a=topic&threadID=754118 Outposts are becoming more and more common in 0.0 space, some are placed in really bad positions (defensive and resource). It should be possibl...
- by xena zena - at 2008.05.24 04:16:00
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144. Bounty system idea - in Player Features and Ideas Discussion [original thread]
How you ever going to fix the mechanic of bounties where a pirate can just collect the bounty on himself getting the cash? Pretty easy to kill yourself with an alt. Bounties do little more then give cash to the person you put the bounty on. Tha...
- by xena zena - at 2008.05.24 03:06:00
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145. Pirates with high sec level? - in Player Features and Ideas Discussion [original thread]
Bounties do little more then just give the person your putting the bounty on free cash, once the bounty amount is over what it costs to buy a new clone... Just JC to an clone without implants, pod ones self via an alt, and blam, you collect the pa...
- by xena zena - at 2008.05.24 02:58:00
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146. [Issue] We shouldn't need to post to support an issue - in Assembly Hall [original thread]
/signed There should be a big thumbs up and a big thumbs down icon/button below the OP's first post and above the first reply to the topic. Replies should be just 100% neutral, discussion. Those wishing to affect the vote can click the thumb up o...
- by xena zena - at 2008.05.24 02:49:00
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147. Make sucide ganking more difficult - in Assembly Hall [original thread]
CCP has stated numerous times that suicide ganking is a valid legal gaming tactic, that is there by design . I don't see any chance of them nerfing it. Don't want to die in your precious fittings? don't fly alone in them. You don't need 5 bill...
- by xena zena - at 2008.05.24 02:46:00
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148. [Issue] POS: Flogging the Dead Horse Be Recommended for Implementation - in Assembly Hall [original thread]
/signed
- by xena zena - at 2008.05.23 17:36:00
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149. [Issue] Fix the forums - in Assembly Hall [original thread]
/signed shouldn't be THAT hard to beef it up to real forum standards...
- by xena zena - at 2008.05.23 17:35:00
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150. [Issue] Low sec sentry guns completely obsolete - in Assembly Hall [original thread]
Racial damage will *ONLY* make it easier to tank. right now they do equal damage on all types, hardest to tank. They're pretty tough to tank! You really have to gimp your damage and speed to be able to tank them, and usually only in the largest o...
- by xena zena - at 2008.05.23 17:27:00
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151. [Issue] 5% rule way too strict - in Assembly Hall [original thread]
I don't think 5% is fair because if your basing it off the election vote % then you have to look at the demographics of those who voted, what % live in high-sec and what % live in 0.0, because both will have very different concerns or problems. So...
- by xena zena - at 2008.05.23 17:20:00
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152. High-Sec Pirating - in Player Features and Ideas Discussion [original thread]
Originally by: Lusulpher "Yesterday my industrial ship was destroyed in a high security system by a pirate without active war dec." About that...why can't people with low enough security standings be individually hunted and legally bounty...
- by xena zena - at 2008.05.23 09:01:00
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153. how about a dead space generator mod. - in Player Features and Ideas Discussion [original thread]
Originally by: Lusulpher The 2 types of fields cannot interplay I hope, or you would have just created a an I-win button. 2 HICs, 1 with a bubble and 1, a Deadspacer...no hope,no escape camping. I like the idea though, but without meani...
- by xena zena - at 2008.05.23 08:59:00
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154. [Issue] Removal of 30-day and 90-day time cards - in Assembly Hall [original thread]
I have friends that are SERIOUS about quitting because they only pay via GTC's, the price rise and being forced to pay for 2 months up front is beyond what they want to do, so they're QUITTING! Bad idea.
- by xena zena - at 2008.05.23 04:15:00
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155. PS3 EVE Online client - in Player Features and Ideas Discussion [original thread]
You don't think Xbox is an "open system?" What about the bazillion games that are both on Xbox and PC? Xbox is designed to make it easy to cross-platform code for it. And xbox has fancy tools like a little thub-sized keyboard that snaps onto the c...
- by xena zena - at 2008.05.23 03:57:00
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156. Pirates with high sec level? - in Player Features and Ideas Discussion [original thread]
Kitoba is right, you need a tissue. Whats wrong with realism of being able to work off your debts to society and become a good citizen again. In eve prison is being banished to low-sec,0.0, there you have a chance of working off your criminal s...
- by xena zena - at 2008.05.23 03:51:00
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157. Invention boost - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Edwards I've made a billion isk in the last week or 2. Yet I don't produce anything but the large hybrid ammo that I use basically. So saying that only the current t2 bpo people have isk to do the job... that's crazy....
- by xena zena - at 2008.05.23 03:31:00
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158. how about a dead space generator mod. - in Player Features and Ideas Discussion [original thread]
I would like it as a HIC script... but it should make the HIC pretty unprotected during it's use, maybe immobile too.
- by xena zena - at 2008.05.23 02:58:00
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159. Invention boost - in Player Features and Ideas Discussion [original thread]
Originally by: procurement specialist the issue isn't that a single producer can make a single t2 bpc and produce from it faster than the guy with the bpo. the issues is that you can make dozens of them, thousands using all the available p...
- by xena zena - at 2008.05.22 17:43:00
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160. Ice, possible game change - in Player Features and Ideas Discussion [original thread]
Originally by: procurement specialist can instead we make normal asteroids the equivalent size in m3 of ice? this way i don't have to worry about arkanor and bistot running as after < 1 hulk cycle? HAHA... as nice as that would be f...
- by xena zena - at 2008.05.22 17:05:00
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